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Lord of Chaos (The Wheel of Time 6)

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Aiel warrior societies:

Aiel warriors are all members of one of twelve societies. These are Black Eyes (Seia Doon), Brothers of the Eagle (Far Aldazar Din), Dawn Runners (Rahien Sorei), Knife Hands (Sovin Nai), Maidens of the Spear (Far Dareis Mai), Mountain Dancers (Hama N'dore), Night Spears (Cor Darei), Red Shields (Aethan Dor), Stone Dogs (Shoe'en M'taal), Thunder Walkers (Sha'mad Conde), True Bloods (Tain Shari), and Water Seekers (Duadhe Mahdi'in). Each has its own customs, and sometimes specific duties. For example, Red Shields act as police, and Stone Dogs are often used as rear guards during retreats, while Maidens are often scouts. Aiel clans frequently raid and battle one another, but members of the same society will not fight each other even if their clans do so. Thus there are always lines of contact between the clans, even during open warfare. See also Aiel; Aiel Waste; Far Dareis Mai.

Aiel Waste:

Harsh, rugged and all-but-waterless land east of the Spine of the World. Called the Three-fold Land by the Aiel. Few outsiders enter; the Aiel consider themselves at war with all other peoples and do not welcome strangers. Only peddlers, gleemen, and the Tuatha'an are allowed safe entry, although Aiel avoid all contact with the Tuatha'an, whom they call "the Lost Ones." No maps of the Waste itself are known to exist.

Ajah (AH-jah):

Societies among the Aes Sedai, seven in number and designated by colors: Blue, Red, White, Green, Brown, Yellow and Gray. All Aes Sedai except the Amyrlin Seat belong to one. Each follows a specific philosophy of the use of the One Power and the purposes of the Aes Sedai. The Red Ajah bends its energies to finding men who can channel, and to gentling them. The Brown forsakes the mundane world and dedicates itself to seeking knowledge, while the White, largely eschewing both the world and the value of worldly knowledge, devotes itself to questions of philosophy and truth. The Green Ajah (called the Battle Ajah during the Trolloc Wars) holds itself ready for Tarmon Gai'don, the Yellow concentrates on the study of Healing, and Blue sisters involve themselves with causes and justice. The Gray are mediators, seeking harmony and consensus. A Black Ajah, dedicated to serving the Dark One, is officially and vehemently denied.

Altara (al-TAH-rah):

A nation on the Sea of Storms, though in truth little unifies it except a name. The people of Altara think of themselves as inhabitants of a town or village, or as this lord's or that lady's people, first, and only second if at all as Altaran. Few nobles pay taxes to the crown or offer more than lip service, and that often slight. The ruler of Altara (currently Queen Tylin Quintara of House Mitsobar; TIE-lihn quin-TAHR-ah; MIHT-soh-bahr) is seldom more than the most powerful noble in the land, and at times has not even really been that. The Throne of the Winds holds so little power that many powerful nobles have scorned to take it when they could have.

Amyrlin Seat (AHM-ehr-lihn SEAT):

(1) Leader of the Aes Sedai. Elected for life by the Hall of the Tower, which consists of three representatives (called Sitters, as in "a Sitter for the Green") from each Ajah. The Amyrlin Seat has, theoretically, supreme authority among the Aes Sedai, and ranks as the equal of a king or queen. A slightly less formal usage is "the Amyrlin."

(2) The throne on which the leader of the Aes Sedai sits.

Amys (ah-MEESE):

Wise One of Cold Rocks Hold, and a dreamwalker. An Aiel of the Nine Valleys sept of the Taardad Aiel. Wife of Rhuarc, sister-wife to Lian (lee-AHN), who is roofmistress of Cold Rocks Hold. Amys is sister-mother to Aviendha.

angreal (ahn-gree-AHL):

Remnants of the Age of Legends that allow anyone capable of channeling to handle a greater amount of the Power than is safe or even possible unaided. Some were made for use by women, others by men. Rumors of angreal usable by both men and women have never been confirmed. Their making is no longer known, and few remain in existence. See also channel; sa'angreal; ter'angreal.

Arad Doman (AH-rad do-MAHN):

Nation on the Aryth Ocean. Presently racked by civil war and simultaneously by wars against those who have declared for the Dragon Reborn and against Tarabon. Domani women are famous — or infamous — for their beauty, seductiveness and scandalous clothes.

Artur Hawkwing:

Legendary king, Artur Paendrag Tanreall (AHR-tuhr PAY-ehn-DRAG tahn-REE-ahl). Ruled FY 943-94. United all lands west of the Spine of the World. Sent armies across the Aryth Ocean (FY 992), but contact with these was lost at his death, which set off the War of the Hundred Years. His sign was a golden hawk in flight. See also War of the Hundred Years.

Avendoraldera (AH-ven-doh-ral-DEH-rah):

Tree grown in the city of Cairhien from a sapling of Avendesora, a gift from the Aiel in 566 NE, although no record shows any connection between the Aiel and the legendary Tree of Life.

Atha'an Miere (ah-thah-AHN mee-EHR):

See Sea Folk.

Bair (BAYR):

A Wise One of the Haido sept of the Shaarad Aiel. A dreamwalker. She cannot channel. See also dreamwalker.

Berelain sur Paendrag (BEH-reh-lain suhr PAY-ehn-DRAG):

First of Mayene, Blessed of the Light, Defender of the Waves, High Seat of House Paeron (pay-eh-ROHN). A beautiful and willful young woman, and a skillful ruler. See also Mayene.

Birgitte (ber-GEET-teh):

Hero of legend and story, renowned for her beauty almost as much as for her bravery and skill at archery. Supposedly carried a silver bow and silver arrows with which she never missed. One of the heroes to be called back when the Horn of Valere is sounded. Always linked with the hero-swordsman Gaidal Cain. Except for her beauty and skill with a bow, she is little like the stories of her. See also Horn of Valere.

Bleakness, the:



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