The Great Hunt (The Wheel of Time 2) - Page 188

Tear (TEER): A great seaport on the Sea of Storms.

Telamon, Lews Therin (TEHL-ah-mon, LOOZ THEH-rihn): See Dragon, the.

ter’angreal (TEER-ahn-GREE-ahl): Any one of a number of remnants of the Age of Legends that use the One Power. Unlike angreal and sa’angreal, each ter’angreal was made to do a particular thing. For example, one makes oaths taken within it binding. Some are used by Aes Sedai, but their original purposes are largely unknown. Some will kill or destroy the ability to channel of any woman who uses them. See also angreal; sa’angreal.

tia avende alantin (TEE-ah ah-VEN-day ah-LANH-tin): “Brother to the Trees.”

Tia mi aven Moridin isainde vadin: In the Old Tongue, “The grave is no bar to my call.” Inscription on the Horn of Valere. See also Horn of Valere.

Tigraine (tee-GRAIN): As Daughter-Heir of Andor, she married Taringail Damodred and bore his son Galaded

rid. Her disappearance in 972 NE, shortly after her brother Luc vanished in the Blight, led to the struggle in Andor called the Succession, and caused the events in Cairhien that eventually brought on the Aiel War. Her sign was a woman’s hand gripping a thorny rose stem with a white blossom.

Time of Madness: The years after the Dark One’s counterstroke tainted the male half of the True Source, when male Aes Sedai went mad and Broke the World. The exact duration of this period is unknown, but it is believed to have lasted nearly one hundred years. It ended completely only with the death of the last male Aes Sedai. See also Hundred Companions; True Source; One Power; Breaking of the World.

Tinkers: See Tuatha’an.

Traveling People: See Tuatha’an.

Tree, the: See Avendesora.

Treekillers: An Aiel name for the Cairhienin, always said in tones of horror and disgust.

Treesinger: An Ogier who has the ability to sing to trees (called “treesong”), either healing them, or helping them to grow and flower, or making things from the wood without damaging the tree. Objects made in this manner are called “sung wood” and are highly prized. Few Ogier remain who are Treesingers; the Talent seems to be dying out.

treesong: See Treesinger.

Trollocs (TRAHL-lohks): Creatures of the Dark One, created during the War of the Shadow. Huge in stature, they are a twisted blend of animal and human stock. Vicious by nature, they kill for the pure pleasure of killing. Deceitful in the extreme, they cannot be trusted unless coerced by fear. They are divided into tribe-like bands, among them the Dha’vol, the Ko’bal, and the Dhai’mon.

Trolloc Wars: A series of wars, beginning about 1000 AB and lasting more than three hundred years, during which Trolloc armies ravaged the world. Eventually the Trollocs were slain or driven back into the Great Blight, but some nations ceased to exist, while others were almost depopulated. All records of the time are fragmentary. See also Covenant of the Ten Nations.

True Source: The driving force of the universe, which turns the Wheel of Time. It is divided into a male half (saidin) and a female half (saidar), which work at the same time with and against each other. Only a man can draw on saidin, only a woman on saidar. Since the beginning of the Time of Madness, saidin has been tainted by the Dark One’s touch. See also One Power.

Tuatha’an (too-AH-thah-AHN): A wandering folk, also known as the Tinkers and as the Traveling People, who live in brightly painted wagons and follow a totally pacifist philosophy called the Way of the Leaf. Things mended by Tinkers are often better than new. They are among the few who can cross the Aiel Waste unmolested, for the Aiel strictly avoid all contact with them.

Turak, High Lord of House Aladon (TOO-rak; AL-ah-dohn): A Seanchan of high degree, commander of the Hailene. See also Seanchan; Hailene.

Verin (VEHR-ihn): An Aes Sedai of the Brown Ajah.

Warder: A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power, and by it he gains such gifts as quick healing, the ability to go long periods without food, water, or rest, and the ability to sense the taint of the Dark One at a distance. So long as a Warder lives, the Aes Sedai to whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time, the Red Ajah refuses to bond any Warders at all, while the Green Ajah believe an Aes Sedai may bond as many Warders as she wishes. Ethically the Warder must accede to the bonding; but it has been known to be done involuntarily. What the Aes Sedai gain from the bonding is a closely held secret. See also Aes Sedai.

War of Power: See War of the Shadow.

War of the Hundred Years: A series of overlapping wars among constantly shifting alliances, precipitated by the death of Artur Hawkwing and the resulting struggle for his empire. It lasted from FY 994 to FY 1117. The war depopulated large parts of the lands between the Aryth Ocean and the Aiel Waste, from the Sea of Storms to the Great Blight. So great was the destruction that only fragmentary records of the time remain. The empire of Artur Hawkwing was pulled apart in the wars, and the nations of the present day were formed. See also Hawkwing, Artur.

War of the Shadow: Also known as the War of Power, it ended the Age of Legends. It began shortly after the attempt to free the Dark One, and soon involved the whole world. In a world where even the memory of war had been forgotten, every facet of war was rediscovered, often twisted by the Dark One’s touch on the world, and the One Power was used as a weapon. The war was ended by the resealing of the Dark One into his prison. See also Hundred Companions, the; Dragon, the.

Watchers Over the Waves: A group who believe that the armies Artur Hawkwing sent across the Aryth Ocean will one day return, and so keep watch from the town of Falme (FAHL-may) on Toman Head.

Web of Destiny: See ta’maral’ailen.

Weight, units of: 10 ounces = 1 pound; 10 pounds = 1 stone; 10 stone = 1 hundredweight; 10 hundredweight = 1 ton.

Wheel of Time, the: Time is a wheel with seven spokes, each spoke an Age. As the Wheel turns, the Ages come and go, each leaving memories that fade to legend, then to myth, and are forgotten by the time that Age comes again. The Pattern of an Age is slightly different each time an Age comes, and each time it is subject to greater change, but each time it is the same Age.

Whitecloaks: See Children of the Light.

White Tower: The palace of the Amyrlin Seat in Tar Valon, and the place where Aes Sedai are trained.

Tags: Robert Jordan The Wheel of Time Fantasy
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