The Well of Ascension (Mistborn 2) - Page 21

Marsh handed him the pack. "Come."

Sazed nodded, shouldering the pack and following the Inquisitor across the rocky ground. Walking next to Marsh was odd, for Sazed wasn't accustomed to being around people who were as tall as he was. Terrismen were tall by nature, and Sazed even more so: his arms and legs were a bit too long for his body, a medical condition brought on by his having been castrated as a very young boy. Though the Lord Ruler was dead, Terris culture would long feel the effects of his stewardship and breeding programs—the methods by which he had tried to breed Feruchemical powers out of the Terris people.

The Conventical of Seran loomed in the darkness, looking even more ominous now that Sazed stood within the crater. Marsh strode right up to the front doors, and Sazed followed behind. He wasn't afraid, not really. Fear had never been a strong motivator in Sazed's life. However, he did worry. There were so few Keepers left; if he died, that was one fewer person who could travel, restoring lost truths and teaching the people.

Not that I'm doing such at the moment anyway. . ..

Marsh regarded the massive steel doors. Then he threw his weight against one, obviously burning pewter to enhance his strength. Sazed joined him, pushing hard. The door did not budge.

Regretting the expenditure of power, Sazed reached into his pewtermind and tapped strength. He used far more than he had when landing, and his muscles immediately increased in size. Unlike Allomancy, Feruchemy often had direct effects on a person's body. Beneath his robes, Sazed gained the bulk and build of a lifetime warrior, easily becoming twice as strong as he had been a moment earlier. With their combined effort, the two of them managed to push the door open.

It did not creak. It slid slowly, but evenly, inward, exposing a long, dark hallway.

Sazed released his pewtermind, reverting to his normal self. Marsh strode into the Conventical, his feet kicking up the mist that had begun to pour through the open doorway.

"Marsh?" Sazed asked.

The Inquisitor turned.

"I won't be able to see inside there."

"Your Feruchemy. . ."

Sazed shook his head. "It can let me see better in darkness, but only if there's some light to begin with. In addition, tapping that much sight would drain my tinmind in a matter of minutes. I'll need a lantern."

Marsh paused, then nodded. He turned into the darkness, quickly disappearing from Sazed's view.

So, Sazed thought, Inquisitors don't need light to see. It was to be expected: the spikes filled Marsh's entire sockets, completely destroying the eyeballs. Whatever strange power allowed Inquisitors to see, it apparently worked just as well in pure darkness as it did in daylight.

Marsh returned a few moments later, carrying a lamp. From the chains Sazed had seen on the descent cage, Sazed suspected that the Inquisitors had kept a sizable group of slaves and servants to attend their needs. If that was the case, where had the people gone? Had they fled?

Sazed lit the lamp with a flint from his pack. The lamp's ghostly light illuminated a stark, daunting hallway. He stepped into the Conventical, holding the lamp high, and began to fill the small copper ring on his finger, the process transforming it into a coppermind.

"Large rooms," he whispered, "without adornment." He didn't really need to say the words, but he'd found that speaking helped him form distinct memories. He could then place them into the coppermind.

"The Inquisitors, obviously, had a fondness for steel," he continued. "This is not surprising, considering that their religion was often referred to as the Steel Ministry. The walls are hung with massive steel plates, which bear no rust, unlike the ones outside. Many of those here are not completely smooth, but instead crafted with some interesting patterns etched. . .almost buffed. . .into their surfaces."

Marsh frowned, turning toward him. "What are you doing?"

Sazed held up his right hand, showing the copper ring. "I must make an account of this visit. I will need to repeat this experience back to other Keepers when the opportunity presents itself. There is much to be learned from this place, I think."

Marsh turned away. "You should not care about the Inquisitors. They are not worthy of your record."

"It isn't a matter of worthiness, Marsh," Sazed said, holding up his lamp to study a square pillar. "Knowledge of all religions is valuable. I must make certain these things persist."

Sazed regarded the pillar for a moment, then closed his eyes and formed an image of it inside his head, which he then added to the coppermind. Visual memories, however, were less useful than spoken words. Visualizations faded very quickly once taken out of a coppermind, suffering from the mind's distortion. Plus, they could not be passed to other Keepers.

Marsh didn't respond to Sazed's comment about religion; he just turned and walked deeper into the building. Sazed followed at a slower pace, speaking to himself, recording the words in his coppermind. It was an interesting experience. As soon as he spoke, he felt the thoughts sucked from his mind, leaving behind a blank hollowness. He had difficulty remembering the specifics of what he had just been saying. However, once he was done filling his coppermind, he would be able to tap those memories later and know them with crisp clarity.

"The room is tall," he said. "There are a few pillars, and they are also wrapped in steel. They are blocky and square, rather than round. I get a sense that this place was created by a people who cared little for subtlety. They ignored small details in favor of broad lines and full geometries.

"As we move beyond the main entryway, this architectural theme continues. There are no paintings on the walls, nor are there wooden adornments or tile floors. Instead, there are only the long, broad hallways with their harsh lines and reflective surfaces. The floor is constructed of steel squares, each a few feet across. They are. . .cold to the touch.

"It is strange not to see the tapestries, stained-glass windows, and sculpted stones that are so common in Luthadel's architecture. There are no spires or vaultings here. Just squares and rectangles. Lines. . .so many lines. Nothing here is soft. No carpet, no rugs, no windows. It is a place for people who see the world differently from ordinary men.

"Marsh walked straight down this massive hallway, as if oblivious to its decor. I will follow him, then come back to record more later. He seems to be following something. . .something I cannot sense. Perhaps it is. . ."

Sazed trailed off as he stepped around a bend and saw Marsh standing in the doorway of a large chamber. The lamplight flickered unevenly as Sazed's arm quivered.

Marsh had found the servants.

They had been dead long enough that Sazed hadn't noticed the scent until he had come close. Perhaps that was what Marsh had been following; the senses of a man burning tin could be quite acute.

The Inquisitors had done their work thoroughly. These were the remnants of a slaughter. The room was large, but had only one exit, and the bodies were piled high near the back, killed by what looked like harsh sword or axe strokes. The servants had huddled up against the back wall as they died.

Sazed turned away.

Marsh, however, remained in the doorway. "There is a bad air about this place," he finally said.

"You have only just noticed that?" Sazed asked.

Marsh turned, glancing at him, demanding his gaze. "We should not spend much time here. There are stairs at the end of the hallway behind us. I will go up—that is where the Inquisitors' quarters will be. If the information I seek is here, I will find it there. You may stay, or you may descend. However, do not follow me."

Sazed frowned. "Why?"

"I must be alone here. I cannot explain it. I do not care if you witness Inquisitor atrocities. I just. . .do not wish to be with you when you do."

Sazed lowered his lamp, turning its light away from the horrific scene. "Very well."

Marsh turned, brushing past Sazed and disappearing into the dark hallway. And Sazed was alone.

He tried not to think about that very much. He returned to the main hallway, describing the slaughter to his coppermind before giving a more detailed explanation of the architecture and the art—if, indeed, that was what the different patterns on the wall plates could be called.

As he worked—his voice echoing quietly against the rigid architecture, his lamp a weak drop of light reflected in steel—his eyes were drawn toward the back of the hallway. There was a pool of darkness there. A stairwell, leading down.

Even as he turned back to his description of one of the wall mounts, he knew that he would eventually find himself walking toward that darkness. It was the same as ever—the curiosity, the need to understand the unknown. This sense had driven him as a Keeper, had led him to Kelsier's company. His search for truths could never be completed, but neither could it be ignored. So, he eventually turned and approached the stairwell, his own whispering voice his only companion.

"The stairs are akin to what I saw in the hallway. They are broad and expansive, like the steps leading up to a temple or palace. Except, these go down, into darkness. They are large, likely cut from stone and then lined with steel. They are tall, meant for a determined stride.

"As I walk, I wonder what secrets the Inquisitors deemed worthy of hiding below the earth, in the basement of their stronghold. This entire building is a secret. What did they do here, in these massive hallways and open, empty rooms?

"The stairwell ends in another large, square room. I've noticed something—there are no doors in the doorways here. Each room is open, visible to those outside. As I walk, peeking into the rooms beneath the earth, I find cavernous chambers with few furnishings. No libraries, no lounges. Several contain large metal blocks that could be altars.

"There is. . .something different here in this last room, at the back of the main landing. I'm not certain what to make of it. A torture chamber, perhaps? There are tables—metal tables—set into the floor. They are bloody, though there are no corpses. Blood flakes and powders at my feet—a lot of men have died in this room, I think. There don't appear to be torture implements beyond. . .

"Spikes. Like the ones in Inquisitor eyes. Massive, heavy things—like the spikes one might pound into the ground with a very large mallet. Some are tipped with blood, though I don't think I'll handle those. These other ones. . .yes, they look indistinguishable from the ones in Marsh's eyes. Yet, some are of different metals."

Sazed set the spike down on a table, metal clinking against metal. He shivered, scanning the room again. A place to make new Inquisitors, perhaps? He had a sudden horrific vision of the creatures—once only several dozen in number—having swelled their ranks during their months sequestered in the Conventical.

But that didn't seem right. They were a secretive, exclusive bunch. Where would they have found enough men worthy of joining their ranks? Why not make Inquisitors from the servants above, rather than just killing them?

Sazed had always suspected that a man had to be an Allomancer to be changed into an Inquisitor. Marsh's own experience substantiated that premise: Marsh had been a Seeker, a man who could burn bronze, before his transformation. Sazed looked again at the blood, the spikes, and the tables, and decided he wasn't certain that he wanted to know how one made a new Inquisitor.

Tags: Brandon Sanderson Mistborn Fantasy
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