Lord Loss (The Demonata 1)
Page 48
ld make it worse.”
“Why don't you just leave her?” I ask. “She'll live, won't she?”
“I think so.”
“Then let her sleep. That'll be best for her, right?”
Dervish stares at me, troubled, then walks out of the room without saying anything. I wrap a blanket over Meera, then close the door on her and head up to the study.
After the dark of the cellar, the study seems warmer and brighter than ever. I lose myself in a large leather chair, knees drawn up to my chest, head tucked between them, weary and afraid. Dervish is standing by a chess set. This is his favorite set, the pieces based on characters from The Lord of the Rings. Dervish picks up a brightly painted hob-bit figurine and toys with it absently while he speaks.
“I don't think you've ever truly appreciated the complexities of chess,” he says. “So few pieces, yet so many possibilities. No two games are ever the same. You can learn the rules in an afternoon, yet spend the rest of your life trying to master them.”
“Stick chess up your ass!” I shout, coming alive with fury. “Bill-E's chained up in the cellar, twisted and insane. Meera's unconscious, maybe comatose. And all you can warble on about —”
“Lord Loss plays chess,” Dervish interrupts quietly. “The Demonata are not, by nature, playful creatures, but he's an exception. I don't know where or when he acquired his hunger for the game, but by the time Bartholomew Garadex met him, he was a committed player, albeit one of limited experience.”
“Where's this going?” I grumble, though I have an idea.
“When you walked in on your parents, did you notice any chess boards?”
Breathing thinly. Thinking back. The blood. Web-like walls. The demons. And, on the floor, scattered chess pieces, broken boards. Plus the gouged board in the study.
“Yes,” I sigh.
Dervish talks swiftly. “Bartholomew played many games with Lord Loss while trying to persuade him to help lift the curse. His familiars weren't allowed to pester Bartholomew at the chess board, so it was the safest way to conduct a conversation with Lord Loss. Over time he noticed that Lord Loss cared almost as much about chess as he did about feeding on humanity's sorrow.
“On a hunch, old Bart severed connections with the demon master and avoided him for several months. When he finally crossed the divide to the Demonata's universe again, Lord Loss was surly and irritable, eager to resume play.
“Bartholomew refused.” Dervish chuckles drily. “It's dangerous, riling a demon. They can be abominable angels of destruction when offended. Lord Loss could have unleashed all of his familiars upon old Bart, which would have been —”
“He has others as well as Artery and Vein?” I snap.
“Oh yes,” Dervish says. “They're just his current favorites. He has hundreds of familiars. If he'd sicced them on Bartholomew, they'd have torn him limb from limb, and all the magic in the world couldn't have repelled them.
“But, as old Bart had gambled, Lord Loss didn't send the demons in. As intense as his anger was, his fascination with chess proved stronger. Instead of crushing Bartholomew, he whined and complained and tried to bargain. So Bartholomew struck for gold. He told Lord Loss he wouldn't play unless the demon master lifted the curse of the Garadexes.
“No bite. Chess was an obsession, but it wasn't that precious to him. So old Bart tried another approach. He proposed a series of contests in which he'd play for the lives of individual family members. After lengthy discussions, they agreed to stage a number of matches, best of five games per match. For each match that Bartholomew won, Lord Loss would cure a Garadex. But if Bartholomew ever lost, Lord Loss would take possession of his soul.
“And so the contests commenced, two or three games per week — Lord Loss set the rate. According to Bartholomew's records, Lord Loss hated losing. Like most of the Demonata, he's despisingly proud. They consider themselves superior to humans, and to lose to one — at anything — is a great disgrace.
“Yet lose he did.” Dervish chuckles throatily. “Bartholomew gave his time over entirely to chess, playing for hours on end each day and night, with the best opponents he could find, learning, and improving. He lost six games in the first three months — then never again. He hit a fifty-nine-game winning streak, which showed no sign of ending.
“And then he died.”
Dervish shrugs. “He was old, and his earlier battles with Lord Loss's familiars had drained him. It was peaceful in the end — he passed away in his sleep.”
“What happened then?” I ask, absorbed in the story.
“For a long time, nothing,” Dervish says. “Nobody in our family knew of Bartholomew's matches with Lord Loss. He never told them how he was affecting the cures. Several Garadexes were witches and wizards, but they were unable to unlock the secrets of his diaries, which he'd encoded with strong spells.
“Eventually, almost forty years after the great magician's death, Davey McKay — a distant relative who'd lost four of his five children to the curse — decoded the diary and discovered the demonic secret. He immediately contacted Lord Loss in an attempt to renew the contests and reverse the change in his youngest child, who was just starting to change.
“The demon master was slow to respond. Bartholomew had humiliated him. He was wary of suffering another string of defeats at the hands of a human. Also, Davey wasn't a magician — his soul was of only minor interest to Lord Loss. But Davey was resourceful. He sought a twist to spike Lord Loss's imagination, a challenge that would appeal to his warped sensibilities.”
Dervish lapses into a thoughtful silence. He's still playing with the hobbit chess piece. With his free hand, he pulls open a drawer and takes out a photo. Slides it across the desk. I look — Mom, Dad, Gret, and me. A snapshot taken on one of Dad's birthdays.
“Davey's solution was dreadful,” Dervish says as I stare at the photo, “but it had to be. Lord Loss wasn't interested in anything less. The rules he proposed were — one match, best of five games, like before. If Davey won, his son would have his humanity restored, and both would be free. But if Lord Loss won, he could kill both Davey and the child.