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Everlost (Skinjacker 1)

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“My name is…” and for a moment she couldn’t remember. But the moment passed.

“Allie,” she said.

Johnnie-O nodded. “Allie the Outcast,” he said. Allie had to admit she liked it.

“That’s right.”

“Good luck,” Johnnie-O said…”Hope you don’t get eaten or anything.”

Allie left and headed toward Battery Park— the tip of Manhattan, where she was sure to see the McGill’s ship, if it was still there. She was terrified, and yet at the same time, she felt ennobled. Fighting to free her friends had felt like a desperate mission for a lone girl, but now she was Allie the Outcast, on her way to battle the McGill. Kids would tell her story, whatever that story might be. This was no longer just a mission; it was a quest. And she was ready.

PART THREE The McGill Everlost CHAPTER 15

The Brimstone Ship On February 7, 1963, a ship called the Marine Sulphur Queen left the world of the living. A few days after setting sail from Beaumont, Texas, the ship vanished off the coast of Florida without as much as a single radio message. All they found was an oil slick, a few life jackets, and the persistent smell of brimstone—the awful odor associated with rotten eggs, and, coincidentally, the smell also associated with hell.

There was, of course, a perfectly logical and nondemonic explanation for the smell. The Sulphur Queen was an old World War II tanker that was now being used to transport liquid sulphur—also known as brimstone. However the eerie smell, combined with the fact that the ship mysteriously vanished in the Bermuda Triangle, naturally led people to consider a dark, supernatural end to the unlucky brimstone barge.

In truth, the death of the Sulphur Queen was extremely bizarre, but not exactly supernatural. Stated simply, the Sulphur Queen was overcome by a very large ocean fart.

On that fateful February day, a massive ball of natural gas, two hundred feet wide, burst up from beneath the ocean floor, and when the bubble surfaced, the entire ship dropped into it in less than a second. The bubble burst, water rushed in, covering the ship, and it was gone. The Sulphur Queen was very literally swallowed by the sea.

There were the expected few moments of utter panic and mortal terror as the crew of the tragically submerged vessel made their final journey down that path of light, to wherever they were going. Then, less than a minute later, the ship itself got to where it was going—namely the bottom of the sea.

But that wasn’t the end of it.

Because what no one knew was that the old vessel was the last of its kind. It was the final ship built by a failing shipyard, which closed down the day the Sulphur Queen first launched out of dry dock. The workers, knowing an era was coming to an end, built the ship with as much care as a team of shipbuilders could muster. Their love of this ship was welded into every rivet. Such an ignoble death to this well-loved vessel could not be suffered lightly by the fabric of eternity. And so, when the waters surging about in the methane-heavy air finally settled, a ghost of the Queen remained, permanently afloat in the half-world of Everlost.

Since no soul had crossed over with it, the ghost of the Sulphur Queen drifted for years; no crew, no passengers. It drifted, that is, until the McGill found it, and turned it into the greatest pirate ship ever to sail the waters of eternity—and, except for one nasty run-in with the Flying Dutchman, its supremacy on the seas had never been challenged.

Since the evil smell of brimstone still surrounded the vessel, the McGill found it useful for inspiring fear, because the McGill knew that when it came to being a monster, image was everything. One only needed to sniff the brimstone to be convinced that the Sulphur Queen was a ship from hell, rather than a ship from Texas.

The McGill had remodeled the tanker into as proper a pirate ship as possible. It wasn’t too hard to make it menacing, for the ship was already rusted and rancid when it crossed into Everlost. That, the smell, and the McGill’s fearsome reputation were ail it took to make the Sulphur Queen the floating terror of Everlost.

On the open deck, the McGill had fashioned himself a throne made from pieces of this and that: pipes torn from the ship, fancy portrait frames, curtains from old buildings that had crossed over. The throne was studded with jewels that were glued on with old bubble gum. It was, in short, a monstrosity—just like the McGill himself—and it suited him just fine.

The McGill’s most recent adventure had been a raid in New York. He had long heard rumors of the Haunter, and his mystical little dojo where he taught kids to haunt, with weird discipline, like it was some sort of martial art. The McGill had no patience for legends that didn’t involve him. As far as he was concerned, such legends were competition, and needed to be silenced.

The Haunter was silenced well. Oh, he had put up a fight, levitating, and summoning up wraiths in black robes that walked like human beings—as if any of this could impress the McGill. He had learned early on that one’s physical strength in Everlost had nothing to do with muscle mass. It had all to do with the strength of one’s will—and the McGill was surely the most willful creature that ever lived. After he had shredded the wraith-warriors with his claws, the McGill took on the Haunter himself. The little Neanderthal had put up a fight — but in the end he was no match for the McGill.

“If you ever get out of there,” he had shouted at the barrel where the Haunter had been sealed, “you had better NEVER cross my path again. Or I’ll find something worse for you.”

He wasn’t sure if the Haunter had even heard him, because he never stopped cursing from within the barrel.

The McGill had dined royally on the spread of food that this Haunter had somehow pulled from the living world. He feasted for hours, and threw his scraps to his associates, who were happy to have them. That’s what he called his crew:

“associates.”

Now, still full from the feast, they had returned to the ship with a dozen barrels, leaving behind only the one that contained the Haunter.

“So what do we do with them?” asked Pinhead, as the McGill sat in his throne, looking at the barrels now arranged haphazardly on the deck. Pinhead was the McGill’s chief associate. Somewhere along the line, Pinhead had forgotten the correct proportion of a human head to its body, and so the size of his head had receded like an apple left on a windowsill. The difference was not so profound that he looked like a complete freak. It was subtle. When you looked at Pinhead, you knew something was wrong, but you weren’t quite sure what it was.

“Sir? The barrels—what should we do with them?”

“I heard you,” the McGill snapped.

He rose from his throne, and loped in his awful crooked stride toward the barrels.

“According to the Haunter, there’s someone inside every single one of them,”



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