Hex Appeal (P.N. Elrod) (Kitty Norville 4.60)
Page 126
He slipped the card in the lock, and the door popped open. She wouldn’t have been surprised if an unassuming guest wrapped in a bath towel screamed a protest, but the room was unoccupied. After a moment, Grant entered and began exploring.
Julie stayed by the door, glancing back and forth, up and down the hallway as he had requested. She kept expecting guys from security to come pounding down the hallway. But she also had to consider: Grant wouldn’t be doing this if he didn’t have a way to keep it secret. She couldn’t even imagine how he was fooling the cameras. The cameras won’t even pick up what I did, he’d said. Did the casino’s security department even know what they had working under their noses?
She looked back in the room to check his progress. “You expected that watch, that whatever it is, to lead you right to the guy, did you?”
“Yes, it should have,” Grant said, sounding curious rather than frustrated. “Ah, there we are.” He opened the top bureau drawer.
“What?” She craned forward to see.
Using a handkerchief, he reached into the drawer and picked up a small object. Resting on the cloth was a twenty-five-dollar chip bound with twine to the burned-down stub of a red candle. The item evoked a feeling of dread in her; it made her imagine an artifact from some long-extinct civilization that practiced human sacrifice. Whatever this thing was, no good could ever come of it.
“A decoy,” Grant said. “Rather clever, really.”
“Look, I can call security, have them check the cameras, look for anyone suspicious—they’ll know who’s been in this room.”
“No. You’ve seen how he’s disguising himself; he’s a master of illusion. Mundane security has no idea what they’re looking for. I’ll find him.” He broke the decoy, tearing at the twine, crumbling the candle, throwing the pieces away. Even broken, the pieces made her shiver.
Then they were back in the hallway. Grant again consulted his watch, but they reached the end of the hallway without finding his quarry.
They could be at this all day.
“Maybe we should try knocking on doors. You’ll be able to spot the guy if he answers.”
“That’s probably not a good idea. Especially if he knows we’re coming.”
“How long until you give up?” she said, checking her phone to get the time. The thing had gone dead, out of power. Of course it had. And Grant’s watch didn’t tell time.
“Never,” he murmured, returning to the emergency stairs.
She started to follow him when her eye caught on an incongruity, because the afternoon had been filled with them. A service cart was parked outside a room about halfway down the hallway. Dishes of a picked-over meal littered the white linen tablecloth, along with an empty bottle of wine and two used wineglasses. Nothing unusual at all about seeing such a thing outside a room in a hotel. Except she was absolutely sure it had not been there before.
“Hey—wait a minute,” she said, approaching the cart slowly. The emergency-stair door had already shut, though, and he was gone. She went after him, hauling open the door.
Which opened into a hallway, just like the one she’d left.
Vertigo made her vision go sideways a moment, and she thought she might faint. Shutting the door quickly, she leaned against it and tried to catch her breath. She’d started gasping for air. This was stupid—it was just a door. She’d imagined it. Her mind was playing tricks, and Grant was right, she should have stayed back in the casino.
No, she was a sensible woman, and she trusted her eyes. She opened the door again, and this time when she saw the second, identical—impossible—hallway through it, she stayed calm, and kept her breathing steady.
Stepping gently, she went through the door, careful to hold it open, giving her an escape route. Her feet touched carpet instead of concrete. She looked back and forth—same hallway. Or maybe not—the room-service cart wasn’t here.
“Odysseus?” she called, feeling silly using the name. His stage name, probably, but he hadn’t given her another one to call him. His real name was probably something plain, like Joe or Frank. On second thought, considering the watch, the universal lockpick, his talk of spells, his weird knowledge—Odysseus might very well be his real name.
“Odysseus Grant?” she repeated. No answer. Behind one of the doors, muted laughter echoed from a television.
She retreated to the original hallway and let the door close. Here, the same TV buzzing with the same noise, obnoxious canned laughter on some sitcom. She could believe she hadn’t ever left, that she hadn’t opened the door and seen another hallway rather than the stairs that should have been there. This was some kind of optical illusion. A trick done with mirrors.
The room-service cart was gone.
She ran down the hall to where it had been, felt around the spot where she was sure she had seen it—nothing. She continued on to the opposite end of the hallway, past the elevators that she didn’t dare try, to the other set of emergency stairs. Holding her breath, she opened the door—and found herself staring into another hallway, identical to the one she was standing in. When she ran to the opposite end of that corridor, and tried the other door there, she found the same thing—another hallway, with the same numbers outside the rooms, the same inane voices from the television.
Bait. The room-service cart had been bait, used to distract her, to draw her back after Grant had already left. And now she was trapped.
* * *
Casinos, especially the big ones on the Strip, are built to be mazes. From the middle of the casino, you can’t readily find the exit. Sure, the place is as big as a few football fields lined up, the walkways are all wide and sweeping to facilitate ease of movement. The fire codes mean the casino can’t actually lock you in. But when you’re surrounded by ringing slot machines and video poker and a million blinking lights, when the lack of windows means that if you didn’t have your watch or phone you’d have no way to tell the time, when the dealer at the blackjack table will keep dealing cards and taking your chips as the hours slip by—you leave by an act of will, not because the way out is readily apparent.
More than that, though, the resort is its own world. Worlds within worlds. You enter and never have to leave. Hotel, restaurants, shopping, gaming, shows, spas, all right here. You can even get married if you want, in a nice little chapel, tastefully decorated in soft colors and pews of warm mahogany, nothing like those tawdry places outside. You can get a package deal: wedding, room for the weekend, and a limo to the airport. The resort makes it easy for you to come and spend your money. It’s a maze, and as long as your credit card stays good, they don’t much care whether you ever get out.