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Sandman Slim (Sandman Slim 1)

Page 87

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We step into an iron elevator that looks like a cage for an extinct bird the size of a horse. A couple of guys get in behind us. Grim expressions. Dark suits. Shades that look like they've never been taken off and, in fact, have been soldered to their faces. They wear those things in the shower and when they're fucking their best friends' wives. Mostly the guys in the suits bug me because they give off a whiff of bacon-cops earning a little extra money under the table by working as security guards. They might be off duty, but a cop is always a cop and being caged up with them makes me want to chew my way out of this steam-powered rattrap. The funny thing is that while their presence is sending my blood pressure to Mars and back, their heartbeats are rock steady. So is their breathing. Cops make me nervous at the best of times, but when I've been ripping off people and cars every couple of hours for days, and I'm packing a Hellion knife and an incredibly unregistered handgun, it brings out the bad side of my personality. Vidocq hits the button for the fifth floor. One of the men in black presses the button for three. If either of these guys even blinks funny, I'm going to be painting the walls with livers and spinal cords.

But nothing happens. The elevator hits three; the cops get out and walk away without even looking back. The fucked-up part is that I'm actually a little disappointed. I was so ready for a fight that now that it hasn't happened, I feel like I've been tricked. Teased and let down. I desperately want to break something. It occurs to me that I might still be a little drunk and that the only thing that will cure me is a cigarette or random violence. Or maybe a glimpse of the ugliest furniture in the known universe.

There's a home-decor shop right across the elevator. Some kind of high-end Pier I nightmare selling faux-exotic crap for dot-com cokeheads with too much money and no shame. There are life-size porcelain cheetahs with gilt eyes. Fake antique Chinese furniture. Plasticine Buddhas. Paint-by-number Tibetan thangkas. The sight of the place is the kind of horror that will kill you or sober you up. Fortunately, I'm hard to kill.

Vidocq closes the elevator door and we start up to the fifth floor. Before we get there, he pushes the stop button and the car rattles to a halt. Using two fingers, he pushes the one and three buttons on the elevator keypad.

"What did you just do?"

Vidocq says, "We're going to the thirteenth floor."

"There is no thirteenth floor," says Allegra. "Look at the buttons. This building only has five floors. And if it had more, it wouldn't have a thirteenth floor. It's bad luck. No one would move in."

"If you say so," he says, and pulls out the stop button. The car begins to move down. It stops at the third floor.

"See? We're on three again." Then something moves by the home-decor shop.

The window where the porcelain cheetah stood just a minute earlier is dark and lit only by candlelight. The big window is caked with a century's worth of dust and impacted grime. In the cheetah's place is a bell jar at least six feet tall. There's a woman inside. She's transparent and drained of color, nearly black and white. Her hair and dress billow around her, blown by some invisible storm. She screams and claws at the glass walls of her prison. When she sees people getting off the elevator, she goes quiet and stares at us like a lion tracking a herd of zebra. A second later, she's pounding on the bell-jar glass again and showing yellow, sharklike teeth.

The interior of the shop is dark and crowded and has the musty smell of an attic that hasn't been opened in fifty years. A shadow moves out of the shadows. It's a man. He's small, round, and black. Not the way Allegra is black, but black like a raven or an abyss. He's wearing an expensive-looking silk robe and holding a brass telescope.

"I see you've met my Fury," he says. "She's a very recent acquisition from Greece. Of course, I've had all three Furies at one time or another, but never all at once. That would be a coup." I look back at the Fury and out the dirty window. Women in business clothes and men in suits and carrying attache cases pass, completely unaware of the Fury and the strange store.

"Nice to see you all," says Mr. Muninn. "I was beginning to think that you'd forgotten about me."

"Never, my friend," says Vidocq. He introduces Allegra and then me.

Muninn takes my hand and doesn't let go.

"I've heard a lot about you, my boy." He stares up at me like he's trying to see out the back of my head. "Interesting. I thought I might see bit more of the devil in you. Perhaps it's best for us all that I can't."

"Vidocq said that you might have work for us."

"That I do, my boy. I'm a trader and a businessman. Merchandise comes in and merchandise goes out. I'm busy, busy, constantly busy. There's always work here for those who want to work and to earn a decent wage."

"We were hoping for more than decent."

"Then we'll have to find something indecent for you to do."

"You have so many beautiful things," says Allegra, picking up what looks like a basketball-size pearl with a map of the world caved on it.

"These are just baubles, shiny things to bring in the curious. Come. Let me show you the real store."

He sets down the telescope on a table overflowing with pocket watches, an orrery with the wrong number of planets, and a box of glass eyes, some of which are larger than the palm of my hand.

Muninn takes us through a steel door marked emergency exit. Beyond the door, the walls are rough, chiseled stone, like we're in a cave cut into a mountain. There's a stone stairway that's so narrow at points that we have to walk down single file. And it's not a short walk.

The trick getting into and out of a place like this is memorizing landmarks. Anything will do. Anything you can remember. A loose stair. A breeze from a hole in the wall. A crack in the rock face that looks like a sheep blowing the eagle on the presidential seal.

If it's too dark, like it is on Muninn's stairs, you can always steal a handful of rare and ancient coins from a bowl in a guy's shop and drop them like bread crumbs all the way until you get where you're going.

The most important thing to know about caverns is to never go in one without having a pretty good idea of how to get out. And never let yourself be led into said cavern by a stranger who owns his own Fury. That last one isn't absolute. It's just a good rule of thumb. It also helps to have a friend vouch for the guy, which is the only reason I'm still stumbling down a set of crumbling stairs dropping doubloons and drachmas behind me.

Just before we hit the bottom of the stairs, I can see where we're headed. It's huge. Like Texas huge. I can see the cavern's ceiling, but not the far walls. There's a junkyard of old tables, cabinets, and shelves at the bottom of the stairs. About fifty yards beyond that is what looks like a stone labyrinth that twists, turns, and snakes away into the distance. Can't see the end of that, either. It's like standing on the beach at Santa Monica and trying to see to Japan.

"Where did all this come from?" I ask.

"Oh, here and there. You know how it is when you stay in one place too long. You tend to accumulate things."



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