Pyramids (Discworld 7)
'Twelve, father,' said Teppic patiently.
'Are you sure?'
'It was my birthday last month, father. You bought me a warming pan.'
'Did I? How singular. Did I say why?'
'No, father.' Teppic looked up at his father's mild, puzzled features. 'It was a very good warming pan,' he added reassuringly. 'I like it a lot.'
'Oh. Good. Er.' His majesty patted his son's shoulder again, in a vague way, like a man drumming his fingers on his desk while trying to think. An idea appeared to occur to him.
The servants had finished strapping the trunk on to the roof of the coach and the driver was patiently holding open the door.
'When a young man sets out in the world,' said his majesty uncertainly, 'there are, well, it's very important that he remembers . . . The point is, that it is a very big world after all, with all sorts. . . And of course, especially so in the city, where there are many additional . . . ' He paused, waving one hand vaguely in the air.
Teppic took it gently.
'It's quite all right, father,' he said. 'Dios the high priest explained to me about taking regular baths, and not going blind.'
His father blinked at him.
'You're not going blind?' he said.
'Apparently not, father.'
'Oh. Well. Jolly good,' said the king. 'Jolly, jolly good. That is good news.'
'I think I had better be going, father. Otherwise I shall miss the tide.'
His majesty nodded, and patted his pockets.
'There was something. . . 'he muttered, and then tracked it down, and slipped a small leather bag into Teppic's pocket. He tried the shoulder routine again.
'A little something,' he murmured. 'Don't tell your aunt. Oh, you can't, anyway. She's gone for a lie-down. It's all been rather too much for her.'
All that remained then was for Teppic to go and sacrifice a chicken at the statue of Khuft, the founder of Djelibeybi, so that his ancestor's guiding hand would steer his footsteps in the world. It was only a small chicken, though, and when Khuft had finished with it the king had it for lunch.
Djelibeybi really was a small, self-centred kingdom. Even its plagues were half-hearted. All self-respecting river kingdoms have vast supernatural plagues, but the best the Old Kingdom had been able to achieve in the last hundred years was the Plague of Frog[4].
That evening, when they were well outside the delta of the Djel and heading across the Circle Sea to Ankh-Morpork, Teppic remembered the bag and examined its contents. With love, but also with his normal approach to things, his father had presented him with a cork, half a tin of saddlesoap, a small bronze coin of uncertain denomination, and an extremely elderly sardine.
It is a well-known fact that when one is about to die the senses immediately become excruciatingly sharp and it has always been believed that this is to enable their owner to detect any possible exit from his predicament other than the obvious one.
This is not true. The phenomenon is a classical example of displacement activity. The senses are desperately concentrating on anything apart from the immediate problem - which in Teppic's case consisted of a broad expanse of cobblestones some eighty feet away and closing - in the hope that it will go away.
ven't the faintest idea, sir,' he said. Out of the corner of his ear he thought he heard the faintest intake of breath, the tiniest seed of a satisfied grunt.
'But if it were the other way up, sir,' he went on, 'it would be thiefsign for "Noisy dogs in this house
There was absolute silence for a moment. Then, right by his shoulder, the old assassin's voice said, 'Is the killing rope permitted to all categories?'
'Sir, the rules call for three questions, sir,' Teppic protested.
'Ah. And that is your answer, is it?'
'Sir, no, sir. It was an observation, sir. Sir, the answer you are looking for is that all categories may bear the killing rope, but only assassins of the third grade may use it as one of the three options, sir.'
'You are sure of that, are you?'