Unwind (Unwind Dystology 1)
Connor looks to the dentures that still sit there, glistening, on the table. He thinks to grab them and hand them back to the Admiral as a peace offering, but decides the prospect is simply too disgusting. He lets the Admiral do it himself.
"Do you believe the things I've told you today?" the Admiral asks.
Connor considers it, but finds his compass is out of whack. Truth and rumors, facts and lies are all spinning in his head so wildly he still can't say what is what. "I think so," says Connor.
"Know so," says the Admiral. "Because you will see things today more awful than an old man's false teeth. I need to know that my trust in you is not misplaced."
* * *
Half a mile away, in aisle fourteen, space thirty-two, sits a FedEx jet that has not moved since it was towed here more than a month ago.
The Admiral has Connor drive him to the jet in his golf cart—but not before retrieving the pistol from his cabinet as "a precaution."
Beneath the starboard wing of the FedEx jet are five mounds of dirt marked by crude headstones. These are the five who suffocated in transit. Their presence here makes this truly a graveyard.
The hatch to the hold is open. Once they've stopped, the Admiral says, "Climb inside and find crate number 2933. Then come out again, and we'll talk."
"You're not coming?"
"I've already been." The Admiral hands him a flashlight. "You'll need this."
Connor stands on the roof of the cart, climbs through the cargo hatch, and turns on the flashlight. The moment he does, he has a shiver of memory. It looks exactly the same as it did a month ago. Open crates, and overtones of urine. The afterbirth of their arrival. He works his way deeper into the jet, passing the crate that he, Hayden, Emby, and Diego had occupied. Finally, he finds number 2933. It was one of the first crates to be loaded. Its hatch is open just a crack. Connor pulls it all the way open, and shines his light in.
When he catches sight of what's inside, he screams and reflexively lurches back, banging his head on the crate behind him. The Admiral could have warned him, but he hadn't. Okay: Okay. I know what I saw. There's nothing I can do about it. And nothing in there can hurt me. Still, he takes time to prepare himself before he looks in again.
There are five dead kids in the crate.
All seventeen-year-olds. There's Amp, and Jeeves. Beside them are Kevin, Melinda, and Raul, the three kids who gave out jobs his first day there. All five of the Goldens. There are no signs of blood, no wounds. They could all be asleep except for the fact that Amp's eyes are open and staring at nothing. Connor's mind reels. Did the Admiral do this? Is he mad after all? But why would he? No, it has to have been someone else.
When Connor comes out into the light, the Admiral is paying his respects to the five kids already buried beneath the wing. He straightens the markers and evens out the mounds.
"They disappeared last night. I found them sealed in the crate this morning," the Admiral tells him. "They suffocated, just like the first five did. It's the same crate."
"Who would do this?"
"Who, indeed," says the Admiral. Satisfied with the graves, he turns to Connor. "Whoever it is took out the five most powerful kids . . . which means, whoever did this wants to systematically dismantle the power structure here, so that they can rise to the top of it more quickly."
There's only one Unwind Connor knows of who might be capable of this—but even so, he has a hard time believing Roland would do something this horrible.
I was meant to discover them," the Admiral says. "They left my golf cart here this morning so that I would. Make no mistake about it, Connor, this is an act of war. They have made a surgical strike. These five were my eyes and ears among the kids here. Now I have none."
The Admiral takes a moment to look at the dark hole of the hold. "Tonight, you and I will come back here to bury them."
Connor swallows hard at the prospect. He wonders who he pissed off in Heaven to get singled out to be the Admiral's new lieutenant.
"We'll bury them far away," says the Admiral, "and we will tell no one that they're dead. Because if word of it gets out, the culprits will have their first victor)'. If someone does start talking—and they will—we'll track the rumors down to the guilty party."
"And then what?" Connor asks.
"And then justice will be served. Until then, this must be our secret."
As Connor chauffeurs him back to his plane, the Admiral makes his business with Connor clear. "I need a new set of eyes and ears. Someone to keep me abreast of the state of things among the Unwinds. And someone to ferret out the wolf in the herd. I'm asking you to do this for me."
"So you want me to be a spy?"
"Whose side are you on? Are you on my side, or the side of whoever did this?"
Connor now knows why the Admiral brought him here and forced him to see this for himself. It's one thing to be told, and another one entirely to discover the bodies. It makes it brutally clear to Connor where his allegiance must lie.