MaddAddam (MaddAddam 3)
Could it be that Adam had designed this game himself? A game with his own name embedded as the Monitor? But he'd never shown much interest in animals, as such. Though, come to think of it, he'd been known to view with mild contempt the Rev's interpretation of Genesis, which was that God had made the animals for the sole pleasure and use of man, and you could therefore exterminate them at whim. Was Extinctathon a piece of anti-Rev counterinsurgency on the part of Adam? Had he somehow got mixed up with the ecofreaks? Maybe he'd had a conversion moment while smoking too much of some brain-damaging hallucinogenic and bonded with a plant fairy. Though that was unlikely: it was Zeb who'd been the chemicals risk-taker, not Adam. But Adam was mixed up with someone, for sure, because he'd never be able to pull off something like this on his own.
Zeb continued along the pathway. He chose Yes to show readiness and was redirected. Welcome, Spirit Bear. Do you want to play a general game, or do you want to play a Grandmaster? The second was the choice to make, said Adam's instructions, so Zeb clicked on it.
Good. Find your playroom. MaddAddam will meet you there.
The path to the playroom was complicated, zigzagging from one coordinate to another through pixels located here and there on innocuous sites: ads, for the most part, though some were lists: TOP TEN SCARY EASTER BUNNY PICS, TEN SCARIEST MOVIES OF ALL TIME, TEN SCARIEST SEA MONSTERS. Zeb found a portal through the buck teeth of a deranged purple plush rabbit with a terrorized infant perched on its knee, from there to a tombstone in a still from Night of the Living Dead, the original, and finally to the eye of a coelacanth. Then he was in the chatroom.
Welcome to MaddAddam's playroom, Spirit Bear. You have a message.
Zeb clicked on Deliver message.
Hello, said the message. You see, it works. Here are the coordinates for next week's chatroom. A.
Minimalist bugger, thought Zeb. He's not going to tell me a thing.
He bought the suggested outfit, or most of it: the round glasses were too much to take, as were the shoes. He broke in the pants and the shirts - spilled food on them, frayed them a little, ran them through the wash a few times. Then he tossed his previous clothes into various dumpsters and wiped his biotraces off his cheesy Starburst room as much as he could.
After paying up at Starburst - no sense in having the skip-tracers on your tail, if avoidable - he made the cross-continent trek to San Francisco. Then he reported at HelthWyzer West as instructed, pre
sented his fraudulent docs, and underwent the welcoming Hi, Buddy, Happy You're Here, We'll Help You Feel at Home minuet of the podge-faced greeter.
Nobody said boo. He was expected, he was accepted. Smooth as grease.
Inside HelthWyzer West he was assigned a bachelor condo unit in the residential tower. Nothing rundown about these facilities: nice landscaping around the entranceway, swimming pool on the roof, and the plumbing and electricals all worked, though the interior design was a little Spartan. There was a queen-sized bed, an optimistic signal. Bachelor did not mean celibate in the world of HelthWyzer West, it appeared.
The workspace high-rise had a cafeteria where he was issued a swipe card that would record his consumption: everyone had a points allowance, which they could use on anything on the menu. The food was real food, not spurious glop like the stuff he'd eaten at Bearlift. The drinks had alcohol in them, which was the least you could expect in a drink.
The HelthWyzer women were brisk, and had jobs to do and not much time for small talk, and - he guessed - no tolerance at all for cheap pickup lines, so he didn't even bother; but though he'd vowed to be careful about personal involvements because of the kinds of questions they could generate, he wasn't made of stone. Already a couple of the younger females had looked at his Seth name tag - name tags were a fashion statement at HelthWyzer - and one of them had asked him if he was new because she couldn't recall seeing him before, but of course she was kind of new herself.
Was there a little twist of the shoulders, a giveaway flutter of the eyelids? Marjorie, he read, not lingering too long on her name tag, which was perched on a breast of no more than ordinary prominence: obvious bimplants were not common inside the HelthWyzer walls. Marjorie had a blunt-nosed, brown-eyed, acquiescent face, like a spaniel, and in ordinary circumstances he would have proceeded, but as it was he said he hoped he'd see her around. Such a hope was not the top hope on his list of hopes - that spot was reserved for not getting caught - but it was not the bottom hope either.
The job description for Seth was that of a routine low-level IT guy, dime a dozen. Data inputting, using a packet of snoreworthy but serviceable software designed to record and compare the various factoids and buckets o'data the HelthWyzer brainiacs were coming up with. Glorified digital secretary, that's all he was supposed to be.
The duties weren't challenging: he could do the job with two fingers of one hand in much less time than was allotted for it. The HelthWyzer project managers didn't supervise much, they just wanted him to keep current with the inputting. Meanwhile he could ferret around in the HelthWyzer databank unimpeded. He ran a few IT security tests of his own to see whether any outside pirates were trying to hack in: if they were, it would be useful to know about it.
At first he didn't uncover any telltale signs; but during one of his deep dives he pinpointed something that looked as if it might be a cryptic tunnel. He wiggled through it, found himself outside the HelthWyzer burning ring of firewalls, then lilypadded his way into the Extinctathon chatroom. A message was waiting for him: Use only when needed. Don't spend long. Wipe all prints. A. He logged out quickly, then erased his trail. He'd need to build another portal, because whoever was using this tunnel might work out that someone else had been through it.
He decided Seth needed to be known as a guy who did a lot of gaming so that checking into Extinctathon wouldn't stand out should anyone be snooping. That was the operational reason; but also he just wanted to test out the games, and to see how easy it was to fool around during work hours without being reprimanded - staff weren't supposed to waste time in this way, or not too much time - and also how easy it was to cheat. He thought of it as keeping his hand in.
Some of the games on recreational offer were standard - weapons, explosions, and so on - but others were posted by the staff at HelthWyzer West: biogeeks were just as geeky as other geeks, so naturally they designed games of their own. Spandrel was one of the better ones: it let you devise extra, functionally useless features for a bioform, then link them to sexual selection and fast-forward to see what the evolution machine would churn out. Cats with rooster-like wattles on their foreheads, lizards with big red lipstick-kiss lips, men with enormous left eyes - whatever the females chose was favoured, and you could manipulate their bad taste in male attributes, just like real life. Then you played predators against prey. Would the supersexy spandrels impede hunting skills or slow down escape? If your guy wasn't sexy enough, he wouldn't get laid and you'd go extinct; if he was too sexy, he'd get eaten and you'd go extinct. Sex versus dinner: it was a fine balance. Packets of random mutations could be purchased for a small sum.
Weather Monsters wasn't bad either: the game threw extreme weather events at your player - a puny human avatar of either gender - and you tried to see how long your player could survive them. With points won, you could purchase tools for your avatar: boots that allowed it to run faster and jump higher, lightning-proof clothing, floating planks for floods and tsunamis, wet handkerchiefs for covering its nose during brush fires, Joltbars for when it was trapped under a thick wad of snow due to an avalanche. A shovel, some matches, an axe. If your avatar survived the giant mudslide - a killer event - you'd get a whole toolbox and a thousand extra points for your next game.
The one Zeb played the most was called Intestinal Parasites - a nasty gucklunch the biogeeks thought was hilarious. The parasites were truly ugly, with rebarbed hooks all around their mouths and no eyes, and you had to nuke them with toxic pills or deploy an arsenal of nanobots or moteins before they could lay thousands of eggs in you or creep through your brain and out your tear ducts, or split themselves into regenerating segments and turn the inside of your body into a festering patty-melt. Were they real, or had the biogeeks made them up? Worse, were they gene-splicing them right now as part of a bio-weaponry project? Impossible to know.
Play Intestinal Parasites too much and you'd get nightmares, guaranteed, said the game's running slogan. So, never one to do as he was told, Zeb did play it too much, and he did get nightmares.
Which didn't stop him from creating an alias of the game, then reworking one of the hideous mouths so that it functioned as a gateway. He stashed his code in a triple-locked thumbdrive for safekeeping, then parked it at the back of his supervisor's desk drawer in a nest of rubber bands, used nosewipes, and orphaned cough drops. No one would ever look there.
Bone Cave
Cursive
Toby is at work on her journal. She doesn't really have the energy for it, but Zeb went to all that trouble to bring her the materials and he's bound to notice if she doesn't use them. She's writing in one of the cheap schooltime drugstore notebooks. The cover has a bright yellow sun, several pink daisies, and a boy and a girl, rudimentary figures of the kind children used to draw. Back when there were human children - how long ago? It seems like centuries since the plague swept through. Though it's less than half a year.
The boy has blue shorts, a blue cap, and a red shirt; the girl has pigtails, a triangular skirt, red, and a blue top. They both have smudgy black blob eyes and thick red upcurved mouths; they're laughing fit to kill.
Fit to die. They are only paper children, but they seem dead now anyway, like all the real children. She can't look at this notebook cover too much because it hurts.