Age of Legends: Age ended by the War of the Shadow and the Breaking of the World. A time when Aes Sedai performed wonders now only dreamed of. See also Breaking of the World; War of the Shadow; Wheel of Time.
Aiel (eye-EEL): The people of the Aiel Waste. Fierce and hardy. They veil their faces before they kill. Deadly warriors with weapons or bare hands, they will not touch a sword, nor ride a horse unless pressed. Their pipers play them into battle with the music of dances. Aiel call battle “the dance,” and “the dance of spears.” They are divided into twelve clans: the Chareen, the Codarra, the Daryne, the Goshien, the Miagoma, the Nakai, the Reyn, the Shaarad, the Shaido, the Shiande, the Taardad, and the Tomanelle. Sometimes they speak of a thirteenth clan, the Clan That Is Not, the Jenn, who were the builders of Rhuidean. See also Aiel warrior societies; Aiel Waste; Rhuidean.
Aiel kinship terms: Aiel relationships of blood are expressed in complex ways which outsiders consider unwieldy, but which Aiel consider precise. A few examples must suffice to demonstrate, as an entire volume would be needed for a full explanation. First-brother and first-sister have the same mother. Second-brother and second-sister refer to the children of one’s mother’s first-sister or first-brother, and sister-mothers and sister-fathers are first-sisters and first-brothers of one’s mother. Greatfather or greatmother refers to the father or mother of one’s own mother, while the parents of one’s father are second greatfather or second greatmother; one is closer blood kin to one’s mother than father. Beyond this the complications grow and are thickened by such factors as the ability of close friends to adopt each other as first-brother or first-sister. When it is also considered that Aielwomen who are close friends sometimes marry the same man, thus becoming sister-wives and married to each other as well as to him, the convolutions become even more apparent.
Aiel War: (976–78 NE) When King Laman (LAY-mahn) of Cairhien cut down Avendoraldera, four clans of the Aiel crossed the Spine of the World. They looted and burned the capital city of Cairhien as well as many other cities and towns, and the conflict extended into Andor and Tear. By the conventional view, the Aiel were finally defeated at the Battle of the Shining Walls, before Tar Valon; in fact, Laman was killed in that battle, and having done what they came for, the Aiel recrossed the Spine. See also Avendoraldera; Cairhien; Spine of the World.
Aiel warrior societies: Aiel warriors are all members of one of twelve societies. These are Black Eyes (Seia Doon), Brothers of the Eagle (Far Aldazar Din), Dawn Runners (Rahien Sorei), Knife Hands (Sovin Nai), Maidens of the Spear (Far Dareis Mai), Mountain Dancers (Hama N’dore), Night Spears (Cor Darei), Red Shields (Aethan Dor), Stone Dogs (Shae’en M’taal), Thunder Walkers (Sha’mad Conde), True Bloods (Tain Shari), and Water Seekers (Duadhe Mahdi’in). Each has its own customs, and sometimes specific duties. For example, Red Shields act as police, and Stone Dogs are often used as rearguards during retreats, while Maidens are often scouts. Aiel clans frequently raid and battle one another, but members of the same society will not fight each other even if their clans do so. Thus there are always lines of contact between the clans, even during open warfare. See also Aiel; Aiel Waste; Far Dareis Mai.
Aiel Waste: Harsh, rugged and all-but-waterless land east of the Spine of the World. Called the Three-fold Land by the Aiel. Few outsiders enter; the Aiel consider themselves at war with all other peoples and do not welcome strangers. Only peddlers, gleemen, and the Tuatha’an are allowed safe entry, although Aiel avoid all contact with the Tuatha’an, whom they call “the Lost Ones.” No maps of the Waste itself are known to exist.
Ajah (AH-jah): Societies among the Aes Sedai, seven in number and designated by colors: Blue, Red, White, Green, Brown, Yellow and Gray. All Aes Sedai except the Amyrlin Seat belong to one. Each follows a specific philosophy of the use of the One Power and the purposes of the Aes Sedai. The Red Ajah bends its energies to finding men who can channel, and to gentling them. The Brown forsakes the mundane world and dedicates itself to seeking knowledge, while the White, largely eschewing both the world and the value of worldly knowledge, devotes itself to questions of philosophy and truth. The Green Ajah (called the Battle Ajah during the Trolloc Wars) holds itself ready for Tarmon Gai’don, the Yellow concentrates on the study of Healing, and Blue sisters involve themselves with causes and justice. The Gray are mediators, seeking harmony and consensus. Rumors of a Black Ajah, dedicated to serving the Dark One, are officially denied.
Alviarin Freidhen (ahl-vee-AH-rihn FREYE-dhehn): An Aes Sedai of the White Ajah, now raised to Keeper of the Chronicles, second only to the Amyrlin Seat among Aes Sedai. A woman of cold logic and colder ambition.
Amadicia (ah-mah-DEE-cee-ah): A nation lying south of the Mountains of Mist, between Tarabon and Altara. Its capital Amador (AH-mah-door) is the home of the Children of the Light, whose Lord Captain Commander has,
in fact if not in name, more power than the king. Anyone with the ability to channel is outlawed in Amadicia; by law they are to be imprisoned or exiled, but in actuality are often killed while “resisting arrest.” The banner of Amadicia is a six-pointed silver star overlaid on a red thistle on a field of blue. See also channel; Children of the Light.
Amyrlin Seat (AHM-ehr-lin SEAT): (1) Leader of the Aes Sedai. Elected for life by the Hall of the Tower, which consists of three representatives (called Sitters, as in “a Sitter for the Green”) from each Ajah. The Amyrlin Seat has, theoretically, supreme authority among the Aes Sedai, and ranks as the equal of a king or queen. A slightly less formal usage is “the Amyrlin.” (2) The throne on which the leader of the Aes Sedai sits.
Amys (ah-MEESE): Wise One of Cold Rocks Hold, and a dreamwalker. An Aiel of the Nine Valleys sept of the Taardad Aiel. Wife of Rhuarc, sister-wife to Lian (lee-AHN), who is roofmistress of Cold Rocks Hold. Amys is sister-mother to Aviendha.
Andor (AN-door): A wealthy land which stretches from the Mountains of Mist to the River Erinin, at least on a map, though the queen’s control has not reached further west than the River Manetherendrelle in several generations. See also Daughter-Heir.
angreal (anh-gree-AHL): Remnants of the Age of Legends that allow anyone capable of channeling to handle a greater amount of the Power than is safe or even possible unaided. Some were made for use by women, others by men. Rumors of angreal usable by both men and women have never been confirmed. Their making is no longer known, and few remain in existence. See also channel; sa’angreal;ter’angreal.
Arad Doman (AH-rad do-MAHN): Nation on the Aryth Ocean. Presently racked by civil war and simultaneously by wars against those who have declared for the Dragon Reborn and against Tarabon. Most Domani merchants are women, and according to the saying, to “let a man trade with a Domani” is to do something extremely foolish. Domani women are famous—or infamous—for their beauty, seductiveness, and scandalous clothes.
Artur Hawkwing: Legendary king, Artur Paendrag Tanreall (AHR-tuhr PAY-ehn-DRAG tahn-REE-ahl). Ruled FY 943–94. United all lands west of the Spine of the World. Sent armies across the Aryth Ocean (FY 992), but contact with these was lost at his death, which set off the War of the Hundred Years. His sign was a golden hawk in flight. See also War of the Hundred Years.
Avendesora (AH-vehn-deh-SO-rah): In the Old Tongue, “the Tree of Life.” Mentioned in many stories and legends, which give various locations. Its true location is known to only a few.
Avendoraldera (AH-ven-doh-ral-DEH-rah): Tree grown in the city of Cairhien from a sapling of Avendesora, a gift from the Aiel in 566 NE, although no written record shows any connection between the Aiel and Avendesora. See Aiel War.
Aviendha (ah-vee-EHN-dah): A woman of the Nine Valleys sept of the Taardad Aiel, in training to be a Wise One. She fears nothing, except her fate.
Bair (BAYR): A Wise One of the Haido sept of the Shaarad Aiel. A dreamwalker.
Berelain sur Paendrag (BEH-reh-lain suhr PAY-ehn-DRAG): First of Mayene, Blessed of the Light, Defender of the Waves, High Seat of House Paeron (pay-eh-ROHN). A beautiful and willful young woman, and a skillful ruler. See also Mayene.
Birgitte (ber-GEET-teh): Hero of legend and story, renowned for her beauty almost as much as for her bravery and skill at archery. Supposedly carried a silver bow and silver arrows with which she never missed. One of the heroes to be called back when the Horn of Valere is sounded. Always linked with the hero-swordsman Gaidal Cain. Except for her beauty and skill with a bow, she is little like the stories of her. See also Cain, Gaidal; Horn of Valere.
Blight, the: See Great Blight.
Borderlands: The nations bordering the Great Blight: Saldaea, Arafel, Kandor, and Shienar. Their history is one of unending raids and war against Trollocs and Myrddraal. See also Great Blight.
Breaking of the World: During the Time of Madness, male Aes Sedai who had gone insane changed the face of the earth. They leveled mountain ranges and raised new mountains, lifted dry land where seas had been and made oceans cover once-dry land. Much of the world was completely depopulated, the survivors scattered like dust on the wind. This destruction is remembered in stories, legends, and history as the Breaking of the World. See also Time of Madness.
Breane Taborwin (bree-AN tah-BOR-wihn): Formerly a high-ranking lady of Cairhien, now a penniless refugee who has found happiness with the sort of man she once had servants flog out of her sight.
cadin’sor (KAH-dihn-sohr): Garb of Aiel warriors; coat and breeches in browns and grays that fade into rock or shadow, along with soft, laced knee-high boots. In the Old Tongue, “working clothes.”
Caemlyn (KAYM-lihn): The capital city of Andor. See Andor.
Cairhien (KEYE-ree-EHN): Both a nation along the Spine of the World and the capital city of that nation. The city was burned and looted during the Aiel War, as were many other towns and villages. The abandonment of farmland near the Spine of the World after the war made necessary the importation of grain. The assassination of King Galldrian (998 NE) resulted in war for succession to the Sun Throne, disrupting grain shipments and bringing famine. The banner of Cairhien is a many-rayed golden sun rising on a field of sky blue. See also Aiel War.
Callandor (CAH-lahn-DOOR): The Sword That Is Not a Sword, the Sword That Cannot Be Touched. Crystal sword once held in the Stone of Tear. A powerful male sa’angreal. Its removal from the chamber called the Heart of the Stone was, along with the fall of the Stone, a major sign of the Dragon’s Rebirth and the approach of Tarmon Gai’don. Replaced in the Heart, driven into the stone, by Rand al’Thor. See also Dragon Reborn; sa’angreal; Stone of Tear.