He forgot about changing his shoes, or changing his wet shirt, and went straight to the third floor.
Security on the holo-room required his thumbprint, voiceprint, and a retinal scan. Overkill, he knew, but it was more fun that way, and fun was always the name of the game. He might have opened up the space regularly for friends
and guests, but he liked having the superspy aspects in place.
He reactivated them on entering, then shut down all outside coms. For the hour—okay maybe ninety minutes—he intended to play, he wanted no interruptions.
The whole point of gaming, to Bart’s mind, was the immersion of self in the fantasy, or the competition, or just the fun. And Fantastical would take that immersion of self several steps beyond what was on the market in mid-2060.
If the latest adjustments and enhancements worked, the businessman inside the gamer reminded him.
“They’ll work. It’ll be mag to the nth,” he muttered as he inserted the disc and ran through the startup. Once again he used his voiceprint, then his password. The new version was totally top secret. He and his partners hadn’t built U-Play on geek alone. He understood, very well, the cutthroat business in the gaming field, and actually found the corporate espionage kind of a rush.
He was a player, he thought. Not just in games but in the business of games. U-Play’s success provided everything he and his friends, his partner, had talked about, dreamed about, worked for.
With Fantastical, they’d be kicking it all up—and—fingers crossed—become major players.
He’d already decided on the scenario, a favorite, and the level. He’d practiced, studied, refined, and reworked this fantasy, the elements of it countless times during development, and now set for the game he code-named K2BK. He’d take the role of the battered and cynical hero, battling the evil forces of the beleaguered kingdom of Juno on the endangered planet of Gort.
The mirrored walls of the holo-room reflected him as the light began to swirl and dim, as his damp and wrinkled khakis and Captain Zee’s T-shirt, his wet skids transformed into the scarred battle gear and boots of the warrior king.
In his hand he felt the hilt and the weight of the broadsword. And that rush, yes, that new rush of his embodiment of the hero, and the battle to come.
Excellent, he thought. Excellente primo. He could smell as well as see the smoke of battle, and the blood already spilled. He reached up, felt the bulge of biceps, the pucker of an old scar.
Twinges and aches throughout his body spoke of wounds barely healed, a lifetime of combat.
Best, he felt strong, bold, brave, fierce. He became the courageous warrior king about to lead his exhausted, wounded, and unnumbered people into battle.
He let out a war cry—because he could—and heard the power of his voice shake the air.
It rocked completely.
A scruff of beard covered his face, and a tangle of hair tickled his neck and shoulders.
He was Tor, the warrior, the protector and rightly King of Juno.
He mounted his warhorse—on the second try, which wasn’t bad—and charged into battle. He heard the cries of friend and foe as swords clashed and fire lances spewed death. His beloved Juno burned so he hacked his way through the lines while blood splattered and sweat streamed down his skin.
At his partner Benny’s suggestion they’d added an optional love interest. In order to reach his woman, a brave and beautiful warrior courageously defending the castle walls, he had to fight his way to the front and engage in the ultimate battle—mano a mano with the evil Lord Manx.
He’d reached this level countless times during development, had gone beyond it only a handful as he programmed the challenge to the top of the scale. It took skill, timing, agility to fight through, to dodge the flames from lance and arrow, to deflect the slash of sword—or what was the point?
Any hit would lower his score, potentially send him into humiliating retreat, or a valiant death. This time he wasn’t looking just to beat the level, but to hit a new record.
His horse screamed in challenge as they galloped through the stink of smoke, leaped over bodies of the fallen. He braced and clung when the horse reared, and still was nearly unseated.
Every time that happened, he met Manx on foot, and every time he met Manx on foot, he lost Juno, the woman, and the game.
Not this time, he swore, and gave another booming cry as he broke through the smoke.
And there, the walls of home where the brave fought those who tried to destroy it. And there, the dark, fearful visage of Lord Manx, sword red with the blood of innocents.
He felt a pang—for loss, for the happier times of his childhood before murder and deceit had sullied it.
“Your trap failed,” Bart called out.
“I would have been disappointed otherwise.” Manx grinned, his black eyes shining with death. “It was always my wish to meet you here, to end you and your line on this ground.”