For the eels.
It was a measure of his courage and fortitude that the man had never once denied that he had been a Seerdomin of the Pannion Domin; that, indeed, he had served the mad tyrant in the very keep now reduced to rubble barely a stone’s throw behind the Scour Tavern. That he held on to the title was not evidence of some misplaced sense of manic loyalty. The man with the expressive eyes understood irony, and if on occasion some fellow human in the city took umbrage upon hearing him identify himself thus, well, the Seerdomin could take care of himself and that was one legacy that was no cause for shame.
This much and little more was what Spinnock Durav knew of the man, beyond his impressive talent in the game they now played: an ancient game of ehe Tiste Andii, known as Kef Tanar, that had spread throughout the population of Black Coral and indeed, so he had heard, to cities far beyond-even Darujhistan itself.
As many kings or queens as there were players. A field of battle that expanded with each round and was never twice the same. Soldiers and mercenaries and mages, assassins, spies. Spinnock Durav knew that the original inspiration for Kef Tanar could be found in the succession wars among the First Children of Mother Dark, and indeed one of the king figures bore a slash of silver paint on its mane, whilst another was of bleached bonewood. There was a queen of white fire, opal-crowned; and others Spinnock could, if he bothered, have named, assuming anyone was remotely interested, which he suspected they were not.
Most held that the white mane was a recent affectation, like some mocking salute to Black Coral’s remote ruler. The tiles of the field themselves were all flavoured in aspects of Dark, Light and Shadow. The Grand City and Keep tiles were seen as corresponding to Black Coral, although Spinnock Durav knew that the field’s ever-expanding Grand City (there were over fifty tiles for the City alone and a player could make more, if desired) was in fact Kharkanas, the First City of Dark.
But no matter. It was the game that counted.
The lone Tiste Andii in all of the Scour, Spinnock Durav sat with four other players, with a crowd now gathered round to watch this titanic battle which had gone on for five bells. Smoke hung in wreaths just overhead, obscuring the low rafters of the tavern’s main room, blunting the light of the torches and candles. Rough pillars here and there held up the ceiling, constructed from fragments of the old palace and Moon’s Spawn itself, all inexpertly fitted together, some leaning ominously and displaying cracks in the mortar. Spilled ale puddled the uneven flagstones of the floor, where hard-backed salamanders slithered about, drunkenly attempting to mate with people’s feet and needing to be kicked off again and again.
The Seerdomin sat across the table from Spinnock. Two of the other players had succumbed to vassal roles, both now subject to Seerdomin’s opal-crowned queen. The third player’s forces had been backed into one corner of the field, and he was contemplating throwing in his lot with either Seerdomin or Spinnock Durav.
br />
For the eels.
It was a measure of his courage and fortitude that the man had never once denied that he had been a Seerdomin of the Pannion Domin; that, indeed, he had served the mad tyrant in the very keep now reduced to rubble barely a stone’s throw behind the Scour Tavern. That he held on to the title was not evidence of some misplaced sense of manic loyalty. The man with the expressive eyes understood irony, and if on occasion some fellow human in the city took umbrage upon hearing him identify himself thus, well, the Seerdomin could take care of himself and that was one legacy that was no cause for shame.
This much and little more was what Spinnock Durav knew of the man, beyond his impressive talent in the game they now played: an ancient game of ehe Tiste Andii, known as Kef Tanar, that had spread throughout the population of Black Coral and indeed, so he had heard, to cities far beyond-even Darujhistan itself.
As many kings or queens as there were players. A field of battle that expanded with each round and was never twice the same. Soldiers and mercenaries and mages, assassins, spies. Spinnock Durav knew that the original inspiration for Kef Tanar could be found in the succession wars among the First Children of Mother Dark, and indeed one of the king figures bore a slash of silver paint on its mane, whilst another was of bleached bonewood. There was a queen of white fire, opal-crowned; and others Spinnock could, if he bothered, have named, assuming anyone was remotely interested, which he suspected they were not.
Most held that the white mane was a recent affectation, like some mocking salute to Black Coral’s remote ruler. The tiles of the field themselves were all flavoured in aspects of Dark, Light and Shadow. The Grand City and Keep tiles were seen as corresponding to Black Coral, although Spinnock Durav knew that the field’s ever-expanding Grand City (there were over fifty tiles for the City alone and a player could make more, if desired) was in fact Kharkanas, the First City of Dark.
But no matter. It was the game that counted.
The lone Tiste Andii in all of the Scour, Spinnock Durav sat with four other players, with a crowd now gathered round to watch this titanic battle which had gone on for five bells. Smoke hung in wreaths just overhead, obscuring the low rafters of the tavern’s main room, blunting the light of the torches and candles. Rough pillars here and there held up the ceiling, constructed from fragments of the old palace and Moon’s Spawn itself, all inexpertly fitted together, some leaning ominously and displaying cracks in the mortar. Spilled ale puddled the uneven flagstones of the floor, where hard-backed salamanders slithered about, drunkenly attempting to mate with people’s feet and needing to be kicked off again and again.
The Seerdomin sat across the table from Spinnock. Two of the other players had succumbed to vassal roles, both now subject to Seerdomin’s opal-crowned queen. The third player’s forces had been backed into one corner of the field, and he was contemplating throwing in his lot with either Seerdomin or Spinnock Durav.
If the former, then Spinnock was in trouble, although by no means finished. He was, after all, a veteran player whose experience spanned nearly twenty thousand years.
Spinnock was large for a Tiste Andii, wide-shouldered and strangely bearish. There was a faint reddish tinge to his long, unbound hair. His eyes were set wide apart on a broad, somewhat flat face, the cheekbones prominent and flaring. The slash that was his’mouth was fixed in a grin, an expression that rarely wavered.
‘Seerdomin,’ he now said, whilst the cornered player prevaricated, besieged by advice from friends crowded behind his chair, ‘you have a singular talent for Kef Tanar.’
The man simply smiled
In the previous round a cast of the knuckles had delivered a Mercenary’s Coin into the Seerdomin’s royal vaults. Spinnock was expecting a flanking foray with the four remaining mercenary figures, either to bring pressure on the third king if he elected to remain independent or threw in his lot with Spinnock, or to drive them deep into Spinnock’s own territory. However, with but a handful of field tiles remaining and the Gate not yet selected, Seerdomin would be wiser to hold hack.
Breaths were held as the third king reached into the pouch to collect a field tile. He drew out his hand closed in a fist, then met Spinnock’s eyes.
Nerves and avarice. ‘Three coins, Tiste, and I’m your vassal.’
Spinnock’s grin hardened, and he shook his head. ‘I don’t buy vassals, Garsten.’
‘Then you will lose.’
‘I doubt Seerdomin will buy your allegiance either.’
‘Come to me now,’ Seerdomin said to the man, ‘and do so on your hands and knees.’