Exit Kingdom (Reapers 2) - Page 44

Whitfield waits for the full meaning of his words to settle.

She ain’t dead, Moses says. She ain’t.

No, Whitfield says. But she is dying. Her body – it has a predetermination for death. They think that’s why . . .

Moses is silent again for a moment, piecing things together. The Vestal. A tiny firebrand of a woman, chopped red hair, a catalogue of personalities, impossibly dishonest, witchy and tricksy as any cheap fraud, a calamity with translucent skin. Cursed, dying, the whole time. It is too much. Too much by any measure.

You told her? Moses asks.

We did.

And then she left.

She did.

Then they got her too. Fletcher got her too.

Maybe not.

You didn’t have to tell her.

Now Whitfield is silent.

You didn’t have to, Moses repeats.

Then he shakes his head and looks at the man of God eye to eye.

Jesus Christ, he says to the pastor, do we have to know the name of everything?

*

So he goes back outside where he can see his breath in the cold night wind and crosses the massive courtyard at the base of that purple nightmare cathedral – and before he reaches his car, he is accosted by a soldier on guard.

Where you headed? asks the soldier.

East, says Moses. It ain’t your intent to stop me, is it?

No, it is not, says the soldier. You going after them?

I reckon so. You know what road they took?

You don’t want to go there. It’s bound to be a mess of destruction. Not something you want to be caught in the middle of.

Son, I ain’t got the luxury of wanting things. Which road east?

The main one, says the soldier and gives him a shrug. You’ll be able to follow the tracks. I’m sure there’s only one army that’s passed through since the last snowfall.

Moses drives. His one remaining headlight illuminates the road ahead – the palimpsest of tyre tracks in the snow. The road goes through the middle of town – which is populated only by icicles and the frozen dead. Bodies slump over against the concrete bases of buildings, many of them lost or near lost in drifts of snow. One dead woman with frosty hair sits buried in snow up to her armpits – like death in hibernation, her joints frozen until the thaw in the spring when her creaky bones will come to life again, and she will crawl, starved for a season, to the nearest meat she can find to nourish herself.

Just beyond that slug, in another deep drift of snow, Moses sees two hands poking out at the top. One is bent like a claw and the other is frozen open, like a gesture of constant waving welcome.

Here the dead wait patiently. They sit, affixed in their places, like plants and other anchored creatures of nature, biding their time, their mouths filling up with snow, their eyes filling up with snow, spectral and full of peace.

And Moses drives on, towards the indefatigable conflicts of the living, while here, in this frozen city, death is rendered petty, benign, thoughtless and allegiant to the hobbyhorse rocking of the old, tired earth.

Part Three

CRUCIBLE

Ten

Interlude " The Gasworks " Rosie and Lily Todd " Soldier Boy " Battle " A Locked Shed " Another Confession " Wishes

You see now? Moses Todd asks. You see? It ain’t about what you think it’s about. All the wandering, all the mad pursuit, all the spinnin cycles of life and death and death and life over and over until you ain’t but a dizzy-headed creature roamin the plains. It ain’t about anything but one thing. Drollery. You fight and you create and you fight and you destroy – and sometimes in the middle somewhere you happen to love. But it all comes down to ridiculousness. Dead hands waving at you from out a bank of snow. An abducted brother who ought to of paid for his sins in some such way long before. A dying redhead with deceitful ways and an immunity to that which already had a hold of her. Ridiculous. You could laugh your guts out if you keep your brain on it too long. I challenge you. I challenge you to look it in the face and keep from laughin.

*

It has started to snow again by the time Moses sees the commotion in the distance. The gasworks is at the end of the road, in a mountain cul-de-sac, surrounded on all sides by ice-laden foothills. The bandits are leeching electricity from the same power grid the Airforce Academy is on, so there are bright lights shining down from tall towers and illuminating all the structures in the round valley – a giant bowl of light.

When Moses sees the military vehicles ahead, he abandons the car and climbs into the hills. He carries with him things he took from the satchel in the trunk of the car: a 9mm pistol in one hand and in the other the massive bladed truncheon crafted for him weeks before by the tinkerer Albert Wilson Jacks. He makes his way up the slope and through the trees, following the hillside that flanks the gasworks. The conflict between the soldiers and the bandits below must just have begun – because he can hear the sounds of warfare in escalation. Pistols and machine guns rattling off their rounds, explosions echoing up through the valley, orders being issued through megaphones on one side – and on the other animal screeches, the ripping calls of wild men who have for many years survived in a hostile world on nerve and simple, unadorned violence.

He climbs higher, past the mouth of the valley and around the perimeter. There is no point in fighting through the main body of the conflict. This is not his battle. He seeks two people: his brother and the Vestal Amata. Once he finds them, he will leave the rest of it behind to resolve itself.

This is how the world works: smoky blazes that burn bright for a short time and then die out again, leaving the charred quiet we are accustomed to.

Finally, he breaks through the trees and sees the whole valley spread wide before him – an abstract carnival of dread made absurd. It is a place of metal and machine, all the surfaces gone brown or green with rust and oxidation – as though the forged metals of man have reverted once again to nature and settled back into the forested landscape surrounding them. Moses does not understand the function of the structures below him – but there is something awful and gorgeous about them – like artifacts of a more ingenious time, the elegance and efficiency of human industry gone wild. In the centre of the gasworks, there are six massive tanks around which are built creaking gantries, bent scaffoldings, spiral stairs, interstitial pipes, valves and wheels. Among the six tanks are three metal smokestacks that climb higher out of the valley than anything else – reaching tall and rotted like the fingers of the dead from out a bank of snow. It is a mazy sight – metal twisted around metal in purposeful shapes like the biological organs of industry itself, evidence of man’s desire to outdo God in the creation of a complex corpus. We forge ours out of metal and spark, and it puffs itself to life like an armoured dragon in the mist-covered valley.

Tags: Alden Bell Reapers Horror
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